COMS W 4160y Computer Graphics
Introduction to computer graphics. Topics include 3D viewing and projections,
geometric modeling using spline curves, graphics systems such as OpenGL,
lighting and shading, and global illumination. Significant implementation is
required: the final project involves writing an interactive 3D video game in
OpenGL. - C. Zheng
Prerequisites: COMS W3134, W3136, or W3137; W4156 is recommended. Strong programming background and some mathematical familiarity including linear algebra is required. General Education Requirement: Quantitative and Deductive Reasoning (QUA).
3 points Lect: 3.