**COMS W 4160y Computer Graphics**

Introduction to computer graphics. Topics include 3D viewing and projections,
geometric modeling using spline curves, graphics systems such as OpenGL,
lighting and shading, and global illumination. Significant implementation is
required: the final project involves writing an interactive 3D video game in
OpenGL. - C. Zheng

*Prerequisites: COMS W3134, W3136, or W3137; W4156 is recommended. Strong programming background
and some mathematical familiarity including linear algebra is required. BC:
Fulfillment of General Education Requirement: Quantitative and Deductive
Reasoning (QUA)..*